“Egz” is the unexpected mix between a platformer and a mini golf game. Lead the Egz so they can reach a safe place to live. The catch ? The Egz are only able to jump, bounce, roll…
“Egz” is a mobile game, designed for iOS and Android with a release planned for early 2016.
02 – Trailer
SOUNDTRACK
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Benoît Nass, singer and founder of the band LAGO, has composed the soundtrack of Egz : more than ten joyful and catchy tracks to listen to while jumping with your Egz.
Come back later to listen and who knows, maybe you’ll even dance a little bit!
That's it ! Egz has been available for two weeks (28th April 2016), on iOS and Android ! That means that I've finally achieved my childhood dream : I've made my own video game !
The first version of the game was working fine, except for a ton of bugs of course. But this was going to be fixed later. In the meantime, I would have to think about the levels.
"Build a prototype! Test it! Prototype it again! Re-test it! Do it again and again...". That's what I heard or read the most while I was telling people I was developing my own game. Building a prototype helps knowing if the gameplay works. If needed, it allows to know if you need to modify, for example, how the Egz moves. Or if you should start all over again from scratch.
I was left alone. Not that anyone else had been involved before, but for the first time, the fact that I might have to develop this videogame by myself really struck me and against all odds I found myself very excited by this! Of course I was far from imagining how huge and exhausting this would be.
The gamedesign document was growing, so was the universe or the background of the Egz. One thing was still missing though : knowing what to stage. In order to do that, I would have to do some level design.