Making a video game is not easy for me, simply because this is not my job. I used to be an Art Director in digital communication. I was paid to conceive campaigns, design websites, mobile apps, advert games, newsletters, banners, Facebook and Twitter posts. I’ve even had several opportunities to work for interactives terminals, or CD-ROMs.
my skills were limitedI used to spend 90% of my time working on Photoshop and Illustrator. Sometimes I had to work with Flash in order to do some animations. On occasion, I had to… code. But once again, this wasn’t my job at the time and my skills were limited.
One year ago, I stopped doing any of that : I stopped working ‘for real’ for many reasons you don’t really need to know about right now. Unemployed, I was able to devote my time to this hobby which became my new full-time job and I started working seriously on my very first game, because this is what I wanted to do.
I do love my job, despite the pressure or the “people” but once out of work I found I had only one need : to dive in those fictionals universes which were sole products of the mind, to discover what other people had imagined and then turned into tangible interactive experiences.
I started working alone, like a lone wolfSo there I was. I started working alone, in the darkness. Like a lone wolf. Or like a lone wolf wearing underpants. It would have to be a mobile game, because it’s a well known fact that mobile games are easier and faster to make. Or so they say.
On this blog, you’ll follow the creation of a mobile game by a guy who doesn’t know much about it and who can struggle with it. But there is one thing which turned out to be true : making a game can sometimes be as fun as playing it.
Anyway, welcome !